

Like previous Treasure games, Radiant Silvergun concentrates heavily on boss battles. (Inter-color chains would not appear until Ikaruga, but is available as an option in the XBLA remake if you got any achievements in the former's XBLA remake.) Failure to do results in a near Unwinnable scenario against the Final Boss, as underleveled weapons are ineffective and rendered useless. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. The gameplay is rather unique, allowing you to use any of seven weapons at any time, as well as a charged attack. It was ported to Xbox Live Arcade on September 14, 2011. It's still worth experiencing today – especially now that you don’t have to sell a kidney to afford it.Radiant Silvergun is a vertical scrolling shooter by Treasure, released in arcades (on the Sega Titan-Video hardware) and on the Sega Saturn in 1998. Like most games by developer Treasure, Radiant Silvergun is an acquired taste, but this version is a fantastic port of a classic shooter. It's nothing huge, but it's a nice extra that could change things up for those who’ve already played the game to death. Local two-player games are better, but the progress is still tied to one player and one save file rather than letting each player keep his own stats.Īs a bonus for hardcore shooter fans, if you’ve played the XBLA version of Ikaruga, you can enable an Ikaruga-style chain system that changes the way chain multipliers work. When playing online, though, you’ll always start with beginner weapons, and progress made in story mode doesn’t carry over – a bit of a disappointment. You can also play with another player either locally or over Xbox Live. In exchange, you have the option of starting with more lives (up to 10) and you can continue your game with extra credits.Ībove: Gamers were once willing to take out a second mortgage to play Radiant Silvergun It's the same game, but gone is the anime storyline (though, let's be honest – it barely makes sense, even in English), and with it goes the persistent game-to-game weapon progression.

It's still challenging – the game never becomes easy, even on the “very easy” difficulty setting, but it becomes manageable and more entertaining.Īrcade mode is a little different. That's when Radiant Silvergun becomes incredibly rewarding: when you go from battering ram to badass, thanks to a combination of improved skills and leveling up via relentless grinding. But put enough time into the game and you'll find yourself destroying all those early bosses, cruising through stages without losing a life.

Sure, you might play those first few levels over and over and over, beating your head against the swarms of enemies, slowly learning patterns and improving your weapons. With the variety of weapons and an interesting color-based chain system that allows for tons of bonus points, Radiant Silvergun is also one of the more strategic shooters available. So while you may lose on the first stage five times in a row, on the sixth time you might just be strong enough to blast through it without a problem. In the story mode that progression can be carried from game to game. The catch is that the primary weapons level up as they’re used, meaning they’ll get much more powerful the longer you play. Above: Leveling up weapons is part of the fun here.
